Logo Links

by Dale R. Reed

  

Continued from Logo page

MicroWorlds in Action (MIA)  MicroWorlds Logo resources: folders of theme-related MW projects of increasing difficulty, with mini-lessons and extension activities. FAQ, activity cards, vocabulary.  Children or adults can learn programming in a flexible, constructivist fashion.

MicroWorlds Pro” Logo for Apple and Windows computers. Probably the best verion for young children. Free downloadable version of MicroWorlds including a Quickstart (Adobe format) manual.

Terrapin Logo being closer to the original Logo, is ideal for the mathematics exploration and problem solving that Logo was designed for, including the words and lists operation of the traditional Logo.

StarLogo 1.2 implemented in Java, runs on all types of computers. Most notably, it is the first version of StarLogo to run on PCs. Read about StarLogo in “Turtles, Termites, and Traffic Jams,” MIT press(1994/98) by Mitchel Resnick. Mitchel Resnick is listed along with Seymour Papert in the “Growing Without Schooling” magazine as resources for homeschoolers.

Information on StarLogo and NetLogo

In 1986, a computer model of coordinated animal motion such as bird flocks and fish schools was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates:

What is the simplest way to teach high school students the concepts of complexity science? We at the Santa Fe Institute believe one answer lies in a hands-on approach and a computer modeling tool known as StarLogo software. Selected students from Santa Fe's public and private high schools are invited to spend ten days at the Santa Fe Institute using StarLogo software to develop computer models of decentralized systems such as traffic jams, ecosystems, economies, and ant colonies.

Latest Macintosh version of StarLogo. Interesting web site with lots of information on what StarLogo is really all about. The EACH project was founded at the Center for Connected Learning and Computer-Based Modeling at Tufts University. Our goal is to explore complexity in evolution through multi-agent modeling (aka object-based parallel or agent-based modeling). Our focus is the Evolution of Altruistic and Cooperative Behavior. EACH is an acronym for Evolution of Altruistic and Cooperative Habits. The EACH project is a curricular initiative under the auspices of a National Science Foundation.

DOS for older smaller computers, a version without an editor for Windows 95 and UNIX. Brian Harvey has written three volumes of the Second Edition of “Computer Science Logo Style,” MIT Press, 1997. You can find the Berkeley(USB) Logo User Manual here

Yehuda discusses LOGO.  Don’t miss this one. Yehuda is frequent contributor to the Logo-L listserv. Yehuda uses the free MSWLogo.

Math Cats love MicroWorlds.

Rapidly changing site with many things to do and suggested references. Especially if you download some of the referenced free software. Frank Caggiano uses MicroWorlds and maintains a Logo User Ring that provides links to lots of useful Logo information.

Interesting information from an Australian school teacher including instructions for creating an animated.gif demonstration. Also a discussion of Behaviorism vs. Constructivism.

Graphing with Logo by the syntax and details of the Logo Programming language is beyond the scope of this paper. Although the commands can be figured out with experimentation and use of help. Logo is a language made for experimenting, and you get quick visual feedback of what is happening.

Gary Stager the present Editor of the Logo Exchange  and a frequent contributor to Logo-L. Lots of links, interesting articles, thoughtful opinions, and good advice. Gary enthusiastically uses MicroWorlds.

LOGO pages on the server at the Department of Education at the University of Hamburg, Germany.

Links to some of the best Logo sites available on the Internet.

Logo lessons then surf to how a Dad and his daughter learn to program in MicroWorlds.

Kids and Computers.  This is a big site, with lots of interactive things to do.

Powerup.com.  You will find resources to help you with MicroWorlds. This page will always be under construction. New resources will be added as they are developed.

Lots of Logo links including LOGO international conferences and a tour Budapest Hungary. 

EUROLOGO 2001- A Turtle Odyssey8th European Logo Conference Linz / Austria, 21-25 August 2001

LOGO Club.  Olga Tuzova is a frequent contributor to the Logo-L listserv. Olga uses L3 and the free MSWLogo.

Ask for the “The Guide to resources & services for Technology-Using Educators” from which you can order “Tearless Turtling with MicroWorlds 2.0” by Irene Smith and Sharon Yoder, 1998. This book applies to both Macintosh and Windows computers. The Special Interest Group for Logo-Using Educators of the International Society for Technology in Education (ISTA) publishes a very interesting Journal called “Logo Exchange” written by LOGO enthusiasts from all over the world.

The "Logo" computer programming language was designed for KIDS, and MicroWorlds 2.0 for Windows 95 is an easy way to get started! You can even write your very own computer games! 

Turtle Tech Discussion Forum  where you can ask other kids questions about programming MicroWorlds! All programmers, both kids and grownups, always have to ask each other lots and lots of programming questions. Don't be shy! If you have general questions about MicroWorlds, or about kids and computers in general, the Kids And Computers Virtual Conference is a great place to ask those kinds of questions.

OzLogo is a Special Interest Group of the Computing in Education Group of Victoria CEGV. It was formed in 1991 by a group of Australian teachers who wanted to share ideas and encourage the use of Logo in classrooms. The purpose of this site is to inform teachers and educators about the whereabouts of some useful Logo resources.

The Logo SIG has the following goals:

  • Promote the use of computers in the teaching learning process.

  • Promote the use of a programming language, especially in primary schools.

  • Provide a regular forum for teachers to exchange ideas, both in person, though written publications and electronically.

  • Provide a focus for professional development among teachers, especially those in Western Australia.

  • Direct teachers into the possibilities offered by Logo in mathematical investigations.

  • Promote the use of Jim Fuller's robotic interface.

Kids Can Program:  Is This A Free Site? ... Why are you doing this? ... Can I print out the lessons? ... How do I navigate the site?  Here are a few projects you can view. If you have Windows 95, I strongly suggest you get the plug-in.

Kids and Computers.  This is a big site, with lots of interactive things to do.

Java technology and provides Learn to program in Logo now! Please choose your language: English Deutsch Francais

Jean Piaget, creator of some of the ideas that teachers of Logo appreciate.

LOGO.org (or see also TURTLE.org).  Visit the resources section. The site is under construction but it contains links to all the LOGO interpreters (or at least, all the modern ones).

My students have created also interesting ‘artworks’ using random pencolor and pensize in SuperLogo (Comenius Logo). This year we have organized for 3rd time a programming competition in Comenius Logo (SuperLogo) in Slovakia for children from 10 to 14. If you are interested, you can see the assignments of this competition on my homepage. You may try to solve them using your favourite Logo. Monika Tomcsányiová, Department of Informatics Education, Bratislava, Slovak Republic.

Software information including information on Logo including Links to Robotics Resources for use with MSWLogo 


Lego MindStorms Home Page


MSWLogo Lessons from a Classroom Teacher

Presented by Runner’s World. Site by Carol Goodrow who is self-taught in Microworlds


The Logo Bazaar: A Logo and MicroWorlds Resource. This page has been designed as a resource for educators who want to learn more about Logo and its classroom applications. Linked to each heading in the table of contents are a wide variety of sites leading you to the Logo world.

A Turtle for the Teacher.  The aim of this tutor is to help computer-innocent teachers and parents to develop children's Logo skills in a guided-discovery problem-solving environment. It emphasizes certain fundamental concepts desirable for effective use of Logo and other languages. Examples are written in MSWLogo but, in most cases, would transfer readily to other Logo variations.

Commercial site that teaches MicroWorlds

Great web site by the Turtle Family the Smiths: Charles (Papa Turtle) Denice (Mama Turtle) Flynn (Teen Turtle) Teagan (Kid Turtle). NCTM Regional Meeting at St. Louis, 1998 (handout from that meeting is available here).  The teachers at the session represented schools from Michigan to Florida. A polygons worksheet from that workshop is available here.

Introduction to LOGO.  Logo is a computer programming language designed for use by learners, including children. One of the ideas guiding its creation was the principle "low floor, high ceiling." This means that it should be easy for the novice programmer to get started (the "low floor") writing programs and getting satisfaction doing so, but that the language should be powerful and extensive in a "sky is the limit" sort of way (the "high ceiling"). Logo was originally developed by Daniel Bobrow and Wallace Feurzeig at Bolt, Beranek and Newman, Inc., and Seymour Papert, at the Massachusetts Institute of Technology in the 1960's.

Object Oriented Programing (OOP) is very powerful.  Adding just a few procedures to your LOGO will enable you to create object programs.

Turtle Tracks is a modern Logo interpreter and runtime environment written entirely in Java.

I'm talking about the Logo turtle so if you've come here on a nature excursion, this may not be for you. This turtle can "draw" pictures like the one…
I have found that the logo turtle is the best avenue to learning computer programming and having lots of fun at the same time. So if you're interested too, just click on the tree.

I have noticed a lot of people coming to the Logo-L forum asking similar questions- like How do I start to learn Logo so that I can work with youngsters of-- such an age, and I know that there are many 'gifted and talented' professionals whose will help. All I intend to do is to provide a starting point

Networking in MSWLogo from Slovenia

Vladimir Batagelj, University of Ljubljana, Department of Mathematics Jadranska 19, 1000 Ljubljana, Slovenia

Why Use Logo? An Overview of Logo in Education

Logo. Greek for "word".  A computer language that is often associated with "turtle graphics".  If you want to learn about this language that can start a kid on programming, through to teaching an adult about AI, please look through this site. Jamie Hunter instructs you in how to create a tic-tat-toe game and mazes.

This section is for you, educators: to help you to effectively build-in Comenius Logo in the teaching and learning activities in your classroom.

Logo Software Slovenian version of MSWLogo 6.2g, etc.

Erich Neuwirth, Computer Supported Didactics Working Group. This site is mostly devoted to Computer Support for Mathematics, Statistics & Science Education but we also offer information and software for more general areas.

Fuzzy Logo provides idealized environments for exploring ideas. The Turtle Geometry Microworld is a streamlined setting in which people may become acquainted with geometry and mathematics more generally.

One of the main lessons learned by most people in math class is a sense of having rigid limitations.¹ Such was the view of Seymour Papert of mathematics education expressed in Mindstorms in 1980; such was an underlying theme of the Mathematics Curriculum Summit, sponsored by Computelec just two weeks ago. Indeed, Papert suggests It is not uncommon for intelligent adults to turn into passive observers of their own incompetence in anything but the most rudimentary mathematics.² This mathophobia has two associations: fear of mathematics and fear of learning.

Playground:  The project will iteratively design and evaluate a computational playground where children aged 4-8 can play and create their own games. Playgrounds will be fun worlds for learning, places to play with rules not just to play by them. We are building prototypes which allow children to play with new kinds of programming. Rather than using text based languages, the new programming borrows from animation, video games and dynamic graphics. We will also develop and integrate touch, speech, intelligent 'pals' (personal assistants for learning), and gesture in virtual reality.

MSWLogo and L3 programs by Mr.Fujikawa a Japanese high school physics teacher)

Some are worried by fact that Logo is not a Pascal based language- if you would like to look at my untidy web page, I have written an article about this, and have other useful links.

'Ndahoo'aah teaches some of the Navajo crafts that are still practiced on the Reservation. The classes emphasize Navajo culture and tradition. At the same time, "Ndahoo'aah teaches LOGO graphics programming, focusing on mathematics (especially geometry). Graphics tools are then used to produce traditional designs and colorations.

Using Linux to Teach Kids How to Program

Web Sites of Interest (Links) Last Updated: 18-11-99

Lego/Logo, Mindstorms, etc. info & discussion groups is the Lego User's Group site: lugnet.robotics.rcx- Alternative firmware or software for RCX™ programmable brick from LEGO® MINDSTORMS™ RIS: in-depth technical discussions, collaboration, planning, architecture, analysis, etc.

ROBOTS WANTED, DEAD or ALIVE

In the fall of 1995  my son's second grade class how to program using the LOGO programming language. Logo is wonderful because for very little work you can get some great graphical feedback. One of the themes of my class has been demonstrating that some seemingly complex things are in reality created by very simple processes.

LOGOland Mathematics Enrichment. The NRICH Prime Site is part of the NRICH Online Maths Club, which is FREE to join. Click on the NRICH Club button below to go to the club's home page. You will find more games, problems and information - mostly for Secondary level, but some very good for Primary too.

Teaching Computers to Young Children. In an age where more and more of our life is regulated by computers, it is important that children learn to use this tool as early as possible. As a teacher of computer science, I see many parents who are pleased to tell me that their children are "experts" at using the computer at home. <snip>

Marvin Minsky Papers.  March 14 1984

Published in LogoWorks: Challenging Programs in Logo, Cynthia Solomon, Margaret Minsky, and Brian Harvey, eds. McGraw-Hill 1986 Adults worry a lot these days. Especially, they worry about how to make other people learn more about computers. They want to make us all "computer-literate." Literacy means both reading and writing, but most books and courses about computers only tell you about writing programs. Worse, they only tell about commands and instructions and programming-language grammar rules. They hardly ever give examples. But real languages are more than words and grammar rules. There's also literature -- what people use the language for. No one ever learns a language from being told its grammar rules. We always start with stories about things that interest us. This book tells some good stories -- in LOGO.

Using MicroWorlds andAppleWorks Spreadsheets to Explore Geometry Concepts

MicroWorldsTM is a great teaching tool to introduce the students to the concept of computer progamming. This program give students a glimse of what goes on "behind the scenes." Showing students that they can be in control, that they are the programmers, may just spark the flame of a future programmer or software developer of tomorrow.

 

You can write to Dale R. Reed   in  Seattle, Washington USA.

Updated June 17, 2001